Meet the Team
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Solo Developer
Mind the Gap
Mind the Gap is a third-person exploration game set in a distorted version of Paris’s Châtelet métro and catacombs. Players navigate liminal environments shaped by non-Euclidean geometry and a unique fourth-dimensional mechanic, shifting between “slices” of reality to reveal hidden paths, objects, and stories. Built as a vertical slice for my MA in Indie Game Development, the project combines experimental spatial design with narrative themes of disorientation, memory, and belonging.

Lead Developer
Gravity's Veil
Gravity’s Veil is an experimental prototype exploring physics-bending mechanics in surreal environments. Players manipulate gravitational fields to alter navigation, perception, and puzzle-solving, moving fluidly between grounded architectural spaces and impossible geometries. The project serves as both a design study and a technical exploration of shaders, physics simulation, and immersive environmental storytelling.

Solo Developer
Metal Pilgrim
Metal Pilgrim is a survival-action RPG set in a post-apocalyptic landscape where humanity struggles against both the elements and itself. Drawing inspiration from titles such as The Long Dark, This War of Mine, and Metro Exodus, the game combines resource management, visceral melee and gun combat, and psychological tension. With a handcrafted world and a focus on atmosphere, Metal Pilgrim explores resilience, paranoia, and survival in a harsh and uncertain future.