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Tempo Rubato

An accessible VR artwork combining sculptural environments, spatial sound, haptic feedback and guided exploration, developed for FRAC Île-de-France.

Category — XR

Year — 2024

Status — Commissioned / collected

Role — VR Developer · Interaction Design · Unity Programming · 3D Integration

Client — FRAC Île-de-France

Collaborator — Commissioning artists and workshop participants (names to confirm)

Technology — Unity, C#, VR, Spatial audio, Haptics, 3D scanning

Platform — VR headset (model to confirm)

Location — Île-de-France, France

Tempo Rubato

Overview

Tempo Rubato is a commissioned VR artwork developed for FRAC Île-de-France, exploring multisensory access to an immersive environment. It brings together digitally scanned sculptures produced through inclusive workshops with sound, tactile feedback and visual guidance.

 

Challenge

The design challenge was supporting visitors with different perceptual abilities and accessibility needs. Interactions and orientation needed to work beyond conventional visual cues, while the artistic material retained its expressive identity in VR.

 

Development

The Unity VR experience integrated 3D-scanned sculptures with spatial audio, haptic responses and guided light pathways. Development focused on comfortable navigation and complementary sensory cues that allow visitors to engage with the work in different ways.

 

Outcome

The finished VR artwork was commissioned by and subsequently collected by FRAC Île-de-France. The project demonstrates accessible interaction design and the use of real-time VR to extend participatory artistic practice.

 

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