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Within Acceptable Limits

A systems-driven survival game in which a lone technician must keep a failing nuclear power plant running while managing exhaustion, supplies and radiation.

Category — Games

Year — 2026

Status — Game jam project / prototype

Role — Solo Developer · Game Design · Programming · 3D Art

Client — Independent project · Bezi Game Jam

Technology — Unity, C#, URP, Blender

Platform — PC

Location — Fictional nuclear power plant

Within Acceptable Limits

Overview

Within Acceptable Limits places the player in an isolated nuclear facility as its lone remaining technician. From the control room, alarms and unstable machinery demand constant attention. Keeping the plant operational means navigating industrial spaces, deciding which breakdowns to address and balancing maintenance with basic survival.

 

Challenge

The main challenge was producing tension through interdependent systems rather than combat or scripted scares. Every repair takes time; responding to one failure may allow another to escalate. The sprawling facility must also be readable and navigable under pressure.

 

Development

Developed with a modular 3D environment encompassing control room, reactor chamber, turbine hall, decontamination, cafeteria and staff areas. The design combines monitoring, fault diagnosis, maintenance, exploration and survival pressures including fatigue, hunger, thirst and contamination.

 

Outcome

The game-jam work established the setting, industrial environment and foundations of a maintenance-driven survival loop. Further development can deepen system interactions and the consequences of competing priorities.

 

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