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Mind the Gap

An experimental third-person game exploring four-dimensional space, shifting perspectives and the boundaries of perception beneath Paris.

Category — Games

Year — 2025–present

Status — In development

Role — Solo Developer · Game Design · Programming · 3D Art

Client — Independent project · MA Indie Game Development

Technology — Unity, C#, Blender, URP, NavMesh

Platform — PC

Location — Paris, France (fictionalised setting)

Mind the Gap

Overview

Mind the Gap is an experimental third-person game set beneath Paris, moving from Châtelet station into increasingly abstract, liminal underground environments. Players navigate a world containing an additional spatial dimension, using changes along a fourth axis to reveal hidden geometry, paths and relationships between objects.

 

Challenge

The central challenge was making a fourth spatial dimension legible and playable on a conventional 3D screen. The game also needed to balance unfamiliar spatial rules with coherent navigation, atmosphere and cinematic framing.

 

Development

Developed in Unity with custom fourth-dimensional slicing systems, third-person controls, fixed and zone-based camera compositions and environmental design. NavMesh-driven NPCs and a four-dimensional creature test how characters and threats interact with unconventional spatial rules.

 

Outcome

The project remains in development. Its playable vertical slice demonstrates fourth-dimensional navigation in a third-person environment, providing a basis for further exploration of perception, level design and spatial experimentation.

 

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